MetaMox
COMMANDER · DECK

ACTIVATE IV - THE NON-KIKI-JIKINING

Bracket 3 · Upgraded
2020-05-27
101 CARDS (LIMIT 100)
DECK $
$503.36
MYTHIC
12
RARE
39
UNCOMMON
20
COMMON
30
COMMAND2 CARDS
MAIN99 CARDS

Planeswalker

1 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

7 cards

Sorcery

6 cards

Instant

7 cards

Land

23 cards
MONEY CARDS·54 CARDS·$391.33
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Creature

25 cards

Enchantment

1 cards

Artifact

4 cards

Sorcery

5 cards

Instant

4 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
  • Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Vigean Graftmage + Bloom Tender: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00111242183742536+
COLOR
W: 5 pipsU: 20.5 pipsB: 9.5 pipsR: 9 pipsG: 32 pipsC: 96 pips
TYPES
Creature43
Human12
Wizard12
Druid5
Elf5
Shaman4
God3
Bird2
Cleric2
Elemental2
Merfolk2
Mutant2
Nightmare2
Vedalken2
Zombie2
Bard1
Beast1
Construct1
Dinosaur1
Elder1
Elk1
Faerie1
Fox1
Goblin1
Horror1
Insect1
Jace1
Minion1
Noble1
Rogue1
Scout1
Snake1
Spirit1
Treefolk1
Outlaws1
Party15
Land34
Nonbasic18
Basic16
Forest12
Island8
Mountain6
Swamp5
Plains4
Artifact9
Construct1
Elk1
Equipment1
Shaman1
Instant7
Sorcery6
Enchantment5
Aura2
God2
Planeswalker2
Human1
Jace1
Kiora1
Wizard1
Legends17
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite green manaInfinite mana permanents you control can produce
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Group
Color
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