MetaMox
COMMANDER · DECK

Kenrith, the returned Tim

Bracket 3 · Upgraded
2020-05-31
101 CARDS (LIMIT 100)
DECK $
$825.07
MYTHIC
1
RARE
60
UNCOMMON
22
COMMON
18
COMMAND1 CARD

Creature

1 cards
COMPANION1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

9 cards

Sorcery

4 cards

Instant

10 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$649.88
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Planeswalker

1 cards

Creature

14 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

4 cards

Instant

8 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
0071152253743576+
COLOR
W: 4 pipsU: 46 pipsB: 7.5 pipsR: 14 pipsG: 11.5 pipsC: 121 pips
TYPES
Creature40
Human17
Wizard16
Elf5
Druid4
Shaman4
Elemental2
Merfolk2
Noble2
Sorcerer2
Barbarian1
Bird1
Dragon1
Dwarf1
Eldrazi1
Fox1
Frog1
Horror1
Lizard1
Mutant1
Nightmare1
Rogue1
Spirit1
Treefolk1
Vedalken1
Wall1
Zombie1
Outlaws1
Party17
Land35
Nonbasic25
Basic10
Forest6
Island6
Mountain6
Plains6
Swamp6
Artifact10
Equipment6
Wall1
Instant10
Sorcery4
Enchantment2
Aura2
Planeswalker1
Ashiok1
Legends11
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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