COMMANDER · DECK
Define Enchantments
2016-06-12
128 CARDS (LIMIT 100)NO COMMANDER
DECK $
$648.37
MYTHIC
7
RARE
48
UNCOMMON
36
COMMON
38
MAIN128 CARDS
Creature
22 cardsEnchantment
29 cardsArtifact
15 cardsSorcery
6 cardsInstant
5 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$500.54
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Creature
8 cardsEnchantment
17 cardsArtifact
8 cardsInstant
3 cardsLand
10 cardsCURVE
COLOR
TYPES
Land52
Nonbasic34
Basic18
Swamp11
Plains8
Island5
Gate2
Demon1
Enchantment40
Aura3
God2
Human2
Spirit2
Archon1
Cleric1
Faerie1
Giant1
Hag1
Horror1
Soldier1
Creature22
Human6
Spirit3
Archon2
Cleric2
God2
Soldier2
Advisor1
Cat1
Demon1
Druid1
Elk1
Giant1
Golem1
Hag1
Horror1
Knight1
Monk1
Scout1
Shapeshifter1
Vampire1
Wizard1
Party3
Artifact17
Equipment2
Elk1
Golem1
Sorcery6
Instant5
Legends6
Historic22
LAND PROBABILITY
51 LANDS · 128 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.8%
TURN 655.1%
TURN 772.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE