MetaMox
COMMANDER · DECK

Confused Beyond Confusion

Bracket 4 · Optimized
@Tropical · 2025-04-05
Tasigur, the Golden Fang
DECK $
$7,677.03
MYTHIC
17
RARE
62
UNCOMMON
17
COMMON
4
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

22 cards

Enchantment

4 cards

Artifact

14 cards

Sorcery

8 cards

Instant

24 cards

Land

27 cards
MONEY CARDS·87 CARDS·$6,137.23
Sign in to save your threshold.

Creature

20 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

6 cards

Instant

22 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 18 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Hazel's Brewmaster + Devoted Druid: early arguably two-card combo, for four mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 18 game changers — cEDH lists run 10 or more
CURVE
50251162113742566+
COLOR
U: 29 pipsB: 28.5 pipsG: 21.5 pipsC: 93 pips
TYPES
Land27
Nonbasic27
Island5
Swamp5
Forest4
Instant24
Trap1
Creature23
Elf4
Human4
Druid3
Wizard3
Bird2
Shaman2
Spirit2
Advisor1
Archer1
Citizen1
Dinosaur1
Dragon1
Elder1
Faerie1
Halfling1
Horror1
Merfolk1
Noble1
Orc1
Otter1
Rogue1
Slug1
Sphinx1
Squirrel1
Treefolk1
Warlock1
Zombie1
Outlaws2
Party4
Artifact14
Sorcery8
Enchantment4
Legends12
Historic24
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue manaInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
View
Comments · 0
No comments yet.