COMMANDER · DECK
#OUT - New Radha is Best Radha
Bracket 3 · Upgraded2020-07-11
DECK $
$2,587.40
MYTHIC
19
RARE
66
UNCOMMON
24
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
12 cardsInstant
7 cardsLand
33 cardsMAYBE34 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
7 cardsInstant
2 cardsMONEY CARDS·76 CARDS·$2,050.26
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Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
10 cardsInstant
5 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid: arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Umbral Mantle + Priest of Titania — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Elvish Archdruid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sword of Feast and Famine + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Forest9
Mountain8
Desert1
Creature31
Elf11
Druid7
Elemental6
Human5
Shaman4
Beast2
Snake2
Warrior2
Ally1
Avatar1
Cleric1
Dragon1
Goat1
God1
Hydra1
Monk1
Ooze1
Scout1
Wizard1
Party4
Sorcery12
Enchantment7
God1
Instant7
Artifact6
Equipment3
Legends15
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite green manaInfinite red mana
Infinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat phasesInfinite green manaInfinite red mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
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