COMMANDER · DECK
Myrkul current
Bracket 3 · Upgraded@Wicker · 2025-05-22
DECK $
$680.12
MYTHIC
6
RARE
47
UNCOMMON
18
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
12 cardsArtifact
3 cardsSorcery
11 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·54 CARDS·$531.12
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Creature
20 cardsEnchantment
11 cardsArtifact
2 cardsSorcery
4 cardsInstant
3 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Myrkul, Lord of Bones + Barrenton Medic: locks the table
- Secret Arcade // Dusty Parlor + Ajani's Chosen: late two-card combo, for eight mana or less, pieces included
- Secret Arcade // Dusty Parlor + Archon of Sun's Grace: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Secret Arcade // Dusty Parlor + Ajani's Chosen — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Secret Arcade // Dusty Parlor + Archon of Sun's Grace — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Secret Arcade // Dusty Parlor + Ghostly Dancers — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 18 cards not in the pool
BANNED · 1
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Swamp10
Plains9
Forest8
Creature32
Human5
Druid4
Cleric3
Elf3
Vampire3
Dryad2
Kor2
Nymph2
Satyr2
Spirit2
Wizard2
Ally1
Angel1
Archon1
Bard1
Bird1
Cat1
Giant1
God1
Kithkin1
Leech1
Nightmare1
Noble1
Phyrexian1
Rogue1
Shaman1
Snake1
Soldier1
Spider1
Warrior1
Zombie1
Outlaws1
Party7
Enchantment20
Dryad2
Nymph2
Giant1
Human1
Room1
Spider1
Spirit1
Zombie1
Sorcery12
Arcane1
Instant6
Artifact3
Legends13
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Infinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Infinite card drawInfinite draw triggersInfinite copies of a specific creature
Infinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Infinite lifelossInfinite copies of a specific creature
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite ETBInfinite creature tokensDraw the game
Infinite creature ETBInfinite creature tokens
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
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