COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
22 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
10 cardsInstant
11 cardsLand
7 cardsMONEY CARDS·44 CARDS·$309.10
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Planeswalker
3 cardsCreature
11 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
6 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Island16
Swamp15
Creature23
Horror5
Human5
Shapeshifter3
Eldrazi2
God2
Artificer1
Assassin1
Chimera1
Djinn1
Elemental1
Giant1
Illusion1
Knight1
Minion1
Monk1
Noble1
Phyrexian1
Pirate1
Plant1
Outlaws2
Instant12
Enchantment11
Aura2
Chimera1
God1
Horror1
Sorcery10
Artifact9
Planeswalker3
Ashiok1
Narset1
Teferi1
Legends11
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss