metamox
COMMANDER · DECK

Death Decides To Play Magic

2016-09-11
NO COMMANDER
DECK $
$791.63
MYTHIC
9
RARE
43
UNCOMMON
21
COMMON
28
MAIN100 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

9 cards

Enchantment

13 cards

Artifact

9 cards

Sorcery

19 cards

Instant

12 cards

Land

17 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·48 CARDS·$620.94
Sign in to save your threshold.

Planeswalker

1 cards
NAMECOSTPRICE

Creature

5 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

8 cards

Instant

8 cards

Land

10 cards
CURVE
0012182103114115116+
COLOR
W: 40 pipsB: 50 pipsC: 137 pips
TYPES
Land37
Nonbasic15
Basic22
Swamp13
Plains12
Sorcery19
Enchantment13
Artifact12
Angel1
Elk1
Golem1
Instant12
Creature9
Human3
Cleric2
Angel1
Elk1
Golem1
Imp1
Phyrexian1
Rebel1
Spirit1
Wizard1
Zombie1
Party3
Planeswalker1
Liliana1
Legends3
Historic14
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Infinite card draw
Infinite card draw
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite card draw
Infinite card draw
Target player loses the game on each of your turns
Target opponent loses the game
Group
Color
View