COMMANDER · DECK
Sidisi, the Brood Tyrant
Bracket 4 · Optimized2020-04-06
DECK $
$765.96
MYTHIC
7
RARE
53
UNCOMMON
23
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
48 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
36 cardsMONEY CARDS·65 CARDS·$603.71
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Creature
28 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
2 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Cephalid Illusionist + Lightning Greaves: early two-card combo, for four mana or less, pieces included
- 1 game changer — Brackets 1 and 2 allow none
- Hermit Druid + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, for four mana or less, pieces included
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Hermit Druid + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Creature49
Elf10
Zombie10
Druid6
Human6
Wizard6
Knight4
Shaman4
Snake4
Demon3
Mutant2
Scout2
Adventure1
Avatar1
Bird1
Dog1
Dryad1
Elemental1
Elephant1
Forest1
Frog1
Giant1
Horror1
Illusion1
Merfolk1
Minion1
Octopus1
Ooze1
Ouphe1
Phyrexian1
Satyr1
Shapeshifter1
Skeleton1
Spirit1
Thopter1
Troll1
Vampire1
Warlock1
Warrior1
Changeling1
Outlaws1
Party7
Land37
Nonbasic37
Forest5
Island3
Swamp3
Dryad1
Artifact5
Equipment1
Thopter1
Sorcery5
Instant4
Adventure1
Knight1
Shapeshifter1
Zombie1
Enchantment2
Planeswalker1
Grist1
Legends9
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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