COMMANDER · DECK
Teval, Arbiter of Virtue EDH
Bracket 3 · Upgraded@Kiteflyerofhell · 2025-04-23
DECK $
$638.88
MYTHIC
12
RARE
40
UNCOMMON
20
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
18 cardsInstant
13 cardsLand
24 cardsMONEY CARDS·54 CARDS·$498.02
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Creature
12 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
7 cardsInstant
8 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Forest11
Island10
Swamp10
Creature18
Human5
Druid4
Wizard3
Shaman2
Snake2
Vampire2
Angel1
Beast1
Cleric1
Crab1
Dragon1
Dryad1
Frog1
Golem1
Hydra1
Jellyfish1
Knight1
Noble1
Satyr1
Spirit1
Treefolk1
Party4
Sorcery18
Arcane1
Instant13
Artifact9
Angel1
Golem1
Enchantment8
Aura1
Druid1
Snake1
Legends9
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite copies of all permanentsInfinite creature tokensInfinite creature ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm countReturn all cards from your graveyard to your handInfinite casts of instants and sorceries in your hand and graveyard
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers