MetaMox
COMMANDER · DECK

Tatyova

Bracket 4 · Optimized
2020-04-08
Tatyova, Benthic Druid
DECK $
$1,279.05
MYTHIC
18
RARE
47
UNCOMMON
13
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

1 cards

Sorcery

10 cards

Instant

11 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$1,009.64
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Planeswalker

2 cards

Creature

20 cards

Enchantment

4 cards

Artifact

1 cards

Sorcery

6 cards

Instant

8 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00611221335465156+
COLOR
U: 18 pipsG: 69 pipsC: 127 pips
TYPES
Land42
Nonbasic31
Basic11
Forest9
Island9
Gate1
Creature30
Elemental7
Elf5
Human3
Shaman3
Wizard3
Beast2
Druid2
Merfolk2
Moonfolk2
Scout2
Snake2
Spirit2
Avatar1
Cleric1
Dryad1
Eldrazi1
Hydra1
Insect1
Monk1
Nissa1
Nymph1
Plant1
Serpent1
Warrior1
Party5
Instant11
Sorcery10
Enchantment5
Dryad1
Nymph1
Planeswalker3
Nissa2
Elf1
Scout1
Wrenn1
Artifact1
Legends16
Historic17
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Infinite LTBInfinite ETBInfinite death triggersInfinite creature tokensInfinite landfall triggers
Infinite Food tokensInfinite Treasure tokensInfinite colored manaInfinite landfall triggersInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite blue manaInfinite green manaInfinite landfall triggersInfinite card drawInfinite draw triggers
Infinite copies of instant or sorcery spells you castInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana basic lands you control can produceInfinite untap of basic lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite landfall triggers
Group
Color
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