COMMANDER · DECK
Myrkul
Bracket 4 · Optimized@Kisses · 2025-02-22
DECK $
$973.25
MYTHIC
14
RARE
45
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
37 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
8 cardsInstant
7 cardsLand
26 cardsMONEY CARDS·63 CARDS·$767.78
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Creature
25 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
6 cardsInstant
4 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature38
Druid8
Elf8
Human8
Cleric3
Phyrexian3
Shaman3
Horror2
Kor2
Nightmare2
Rogue2
Vampire2
Wizard2
Ally1
Angel1
Archon1
Bard1
Bird1
Dauthi1
Dragon1
Dryad1
Elder1
Elemental1
Frog1
Giant1
God1
Kithkin1
Monk1
Noble1
Praetor1
Satyr1
Snake1
Spirit1
Treefolk1
Warrior1
Zombie1
Outlaws2
Party8
Land33
Nonbasic23
Basic10
Forest8
Swamp6
Plains5
Enchantment12
Dryad1
Giant1
Human1
Spirit1
Zombie1
Sorcery8
Artifact7
Angel1
Equipment1
Instant7
Planeswalker1
Vivien1
Legends14
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana