MetaMox
COMMANDER · DECK

Outlandish Omnath

Bracket 4 · Optimized
2020-04-30
DECK $
$2,597.98
MYTHIC
11
RARE
45
UNCOMMON
13
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

19 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

17 cards

Instant

8 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$2,063.41
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Creature

17 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

11 cards

Instant

7 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
  • and 9 more combos that bear on the bracket, listed below
CURVE
0014192113743586+
COLOR
U: 10 pipsR: 8 pipsG: 47 pipsC: 98 pips
TYPES
Land47
Nonbasic27
Basic20
Mountain23
Forest13
Island5
Desert1
Creature20
Elemental5
Elf3
Human3
Shaman3
Snake3
Merfolk2
Monk2
Ally1
Cleric1
Druid1
Dryad1
Hydra1
Knight1
Nymph1
Scout1
Serpent1
Spirit1
Warrior1
Wizard1
Party3
Sorcery17
Arcane1
Instant8
Enchantment5
Dryad1
Nymph1
Artifact4
Equipment1
Legends7
Historic11
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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