COMMANDER · DECK
Master of EDH
Bracket 4 · Optimized@Aim Active · 2026-09-23
DECK $
$3,381.18
MYTHIC
15
RARE
38
UNCOMMON
22
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
39 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
5 cardsInstant
10 cardsBattle
1 cardsLand
16 cardsMONEY CARDS·65 CARDS·$2,694.74
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Creature
26 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
4 cardsInstant
7 cardsBattle
1 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Elf15
Druid13
Human12
Shaman6
Warrior3
Elemental2
Fungus2
Ranger2
Snake2
Wizard2
Badger1
Bard1
Cat1
Construct1
Dinosaur1
Dryad1
Eldrazi1
Faerie1
Forest1
Hero1
Incarnation1
Insect1
Mole1
Rebel1
Rogue1
Siege1
Spirit1
Toy1
Werewolf1
Outlaws1
Party6
Land33
Nonbasic17
Basic16
Forest17
Druid1
Dryad1
Elf1
Instant10
Enchantment9
Aura2
Druid1
Human1
Snake1
Artifact8
Construct1
Toy1
Sorcery8
Battle1
Dinosaur1
Siege1
Legends13
Historic19
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite blinking of some creaturesInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Infinite LTBInfinite storm countInfinite blinking of some creaturesInfinite ETBInfinite green mana
Infinite blinking of some creaturesInfinite green mana
Infinite mana lands you control can produceInfinite green manaInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite green manaInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite blinking of some creaturesInfinite green mana