COMMANDER · DECK
Old MacDonald's
Bracket 3 · Upgraded2020-06-12
DECK $
$703.16
MYTHIC
2
RARE
36
UNCOMMON
26
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
2 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·36 CARDS·$543.14
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Creature
7 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
1 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Umbral Mantle + Incubation Druid: early two-card combo, with no mana to spend
- Elite Arcanist + Dramatic Reversal: early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Argothian Elder: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Elite Arcanist + Dramatic Reversal — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Elite Arcanist + Vitalize — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Forest10
Island9
Plains6
Creature28
Wizard15
Human14
Druid4
Elf3
Bird2
Cleric1
Drake1
Faerie1
Illusion1
Merfolk1
Mutant1
Phyrexian1
Plant1
Shaman1
Shapeshifter1
Sorcerer1
Vedalken1
Zombie1
Party16
Artifact15
Equipment1
Phyrexian1
Shapeshifter1
Enchantment13
Aura9
Instant9
Sorcery2
Legends4
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS34 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite green manaInfinite mana Forests you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana Forests you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite green manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite green manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored mana
Infinite colored mana
Infinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored manaInfinite magecraft triggers
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn