MetaMox
COMMANDER · DECK

Shark mind copy

Bracket 3 · Upgraded
@Orizir · 2025-02-14
DECK $
$412.37
MYTHIC
9
RARE
36
UNCOMMON
17
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

9 cards

Sorcery

11 cards

Instant

8 cards

Land

18 cards
MONEY CARDS·40 CARDS·$316.45
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Creature

15 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

10 cards

Instant

6 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
  • Underworld Breach + Path of the Pyromancer: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0041202213648526+
COLOR
U: 34 pipsR: 32 pipsC: 109 pips
TYPES
Land38
Nonbasic16
Basic22
Island13
Mountain13
Cave1
Creature28
Human6
Rogue4
Wizard4
Elemental2
Pirate2
Shaman2
Spellshaper2
Vedalken2
Advisor1
Avatar1
Beast1
Crab1
Demon1
Dog1
Dragon1
Elf1
Equipment1
Gnome1
Goblin1
God1
Horror1
Insect1
Merfolk1
Minotaur1
Mutant1
Octopus1
Otter1
Phyrexian1
Raccoon1
Robot1
Shark1
Spirit1
Vehicle1
Outlaws6
Party8
Artifact16
Equipment3
Cave1
Dog1
Gnome1
God1
Phyrexian1
Robot1
Vedalken1
Vehicle1
Sorcery11
Instant8
Enchantment7
Aura2
Avatar1
Class1
Horror1
Legends16
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite red manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Group
Color
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