MetaMox
COMMANDER · DECK

Goodest boi

Bracket 4 · Optimized
2020-04-12
DECK $
$682.31
MYTHIC
10
RARE
42
UNCOMMON
15
COMMON
33
COMMAND2 CARDS
MAIN98 CARDS

Creature

9 cards

Enchantment

14 cards

Artifact

6 cards

Sorcery

16 cards

Instant

17 cards

Land

22 cards
MONEY CARDS·53 CARDS·$534.50
Sign in to save your threshold.

Creature

6 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

11 cards

Instant

14 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Bear Umbra + Pako, Arcane Retriever: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 3
CURVE
00131132143746596+
COLOR
U: 28 pipsR: 31 pipsG: 24 pipsC: 114 pips
TYPES
Land36
Nonbasic19
Basic17
Forest9
Mountain9
Island7
Instant17
Sorcery17
Arcane1
Enchantment15
Aura6
Background5
Dryad1
Nymph1
Creature11
Dragon2
Human2
Shaman2
Dinosaur1
Dog1
Druid1
Dryad1
Elder1
Elemental1
Elf1
Minotaur1
Nymph1
Snake1
Spirit1
Warrior1
Wizard1
Party2
Artifact7
Equipment5
Legends13
Historic18
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Group
Color
View