MetaMox
COMMANDER · DECK

Kenrith, Divine Monarch

Bracket 4 · Optimized
2020-07-02
113 CARDS (LIMIT 100)
DECK $
$626.30
MYTHIC
12
RARE
39
UNCOMMON
12
COMMON
50
COMMAND1 CARD

Creature

1 card
MAIN112 CARDS

Creature

39 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

12 cards

Instant

9 cards

Land

7 cards
MONEY CARDS·62 CARDS·$484.06
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Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

8 cards

Instant

8 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
  • Zirda, the Dawnwaker + Basalt Monolith: two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
CURVE
001411522331345556+
COLOR
W: 32 pipsU: 22 pipsB: 10 pipsR: 6 pipsG: 30 pipsC: 131 pips
TYPES
Creature40
Human10
Angel8
Druid7
Elf7
Wizard6
Shaman3
Soldier3
Bird2
Elemental2
Mutant2
Spirit2
Archon1
Assassin1
Beast1
Boar1
Cat1
Cleric1
Eldrazi1
Elephant1
Faerie1
Fox1
Monk1
Noble1
Rogue1
Snake1
Zombie1
Outlaws2
Party8
Land37
Nonbasic2
Basic35
Forest11
Plains8
Swamp6
Island5
Mountain5
Sorcery12
Instant9
Artifact8
Equipment2
Enchantment7
Aura2
Legends15
Historic22
LAND PROBABILITY
37 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.3%
TURN 784.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Group
Color
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