COMMANDER · DECK
We Must Go On
2015-10-22
ONLY 99 CARDSNO COMMANDER
DECK $
$1,290.62
MYTHIC
4
RARE
55
UNCOMMON
18
COMMON
23
MAIN99 CARDS
Creature
8 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
15 cardsInstant
13 cardsLand
24 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·66 CARDS·$1,023.39
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Creature
6 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
12 cardsInstant
11 cardsLand
14 cardsCURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Island9
Mountain6
Swamp6
Artifact18
Book2
Equipment1
Horror1
Phyrexian1
Sorcery15
Instant13
Enchantment11
Aura1
Hag1
Creature8
Wizard2
Dragon1
Hag1
Horror1
Phyrexian1
Shaman1
Shapeshifter1
Spirit1
Vampire1
Vedalken1
Zombie1
Party2
Legends3
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Each opponent loses the game
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce