COMMANDER · DECK
Thrasios Vial-Smasher Curious Control
No bracket · Banned2020-05-08
BANNED: 2 CARDS
DECK $
$6,479.67
MYTHIC
22
RARE
46
UNCOMMON
19
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
5 cardsInstant
29 cardsLand
31 cardsMONEY CARDS·65 CARDS·$5,180.66
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Creature
10 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
3 cardsInstant
23 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic31
Island6
Forest5
Swamp5
Mountain4
Instant29
Creature14
Elf3
Rogue3
Wizard3
Druid2
Goblin2
Human2
Merfolk2
Avatar1
Berserker1
Bird1
Dauthi1
Dragon1
Pirate1
Shaman1
Spirit1
Outlaws4
Party6
Artifact11
Enchantment9
Aura2
Sorcery6
Avatar1
Planeswalker1
Jace1
Legends5
Historic16
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game