MetaMox
COMMANDER · DECK

lands and counters

Bracket 4 · Optimized
2020-04-26
Tayam, Luminous Enigma
119 CARDS (LIMIT 100)
DECK $
$911.21
MYTHIC
11
RARE
49
UNCOMMON
35
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN118 CARDS

Planeswalker

1 cards

Creature

44 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

13 cards

Sorcery

13 cards

Instant

5 cards

Land

21 cards
MONEY CARDS·67 CARDS·$710.32
Sign in to save your threshold.

Planeswalker

1 cards

Creature

20 cards

Enchantment

13 cards

Artifact

12 cards

Sorcery

8 cards

Instant

4 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
10131232463545546+
COLOR
W: 18 pipsB: 28.5 pipsG: 73.5 pipsC: 151 pips
TYPES
Creature45
Human11
Elf8
Druid6
Shaman5
Vampire5
Elemental3
Knight3
Scout3
Snake3
Wizard3
Beast2
Cleric2
Dryad2
Frog2
Horror2
Nightmare2
Zombie2
Aetherborn1
Ally1
Centaur1
Demon1
Hydra1
Merfolk1
Minion1
Monk1
Nymph1
Phyrexian1
Rogue1
Unicorn1
Warrior1
Outlaws1
Party7
Enchantment23
Aura2
Centaur1
Dryad1
Nymph1
Land21
Nonbasic21
Artifact13
Equipment2
Sorcery13
Arcane1
Instant5
Planeswalker1
Nissa1
Legends14
Historic25
LAND PROBABILITY
21 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 448.8%
TURN 581.6%
TURN 694.7%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite millInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite creature tokensInfinite self-discard triggersInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Group
Color
View