COMMANDER · DECK
Jodah CEDH Better
Bracket 4 · Optimized@God of the Monkeys · 2025-04-28
DECK $
$10,371.55
MYTHIC
30
RARE
60
UNCOMMON
8
COMMON
2
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
40 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
3 cardsInstant
9 cardsLand
29 cardsMONEY CARDS·91 CARDS·$8,293.52
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Planeswalker
2 cardsCreature
35 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
3 cardsInstant
9 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature41
Human17
Soldier7
Druid5
Elf4
Shaman3
Wizard3
Artificer2
Bird2
Frog2
Halfling2
Phyrexian2
Scout2
Warrior2
Angel1
Archer1
Cat1
Citizen1
Cleric1
Dinosaur1
Dog1
Drake1
Elder1
Elemental1
Faerie1
Goblin1
God1
Monkey1
Noble1
Orc1
Pirate1
Praetor1
Rogue1
Spirit1
Treefolk1
Unicorn1
Warlock1
Outlaws3
Party7
Land29
Nonbasic29
Forest5
Plains4
Swamp4
Island3
Mountain2
Artifact10
Human1
Soldier1
Instant9
Trap1
Enchantment8
God1
Sorcery3
Planeswalker2
Kaito1
Minsc1
Legends36
Historic44
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite green manaInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite blinkingInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers