MetaMox
COMMANDER · DECK

Marath Will Of The Wild 1

Bracket 4 · Optimized
2016-08-18
Marath, Will of the Wild
DECK $
$1,295.20
MYTHIC
21
RARE
47
UNCOMMON
13
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

26 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

10 cards

Instant

6 cards

Land

29 cards
MONEY CARDS·56 CARDS·$1,023.80
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Planeswalker

2 cards

Creature

14 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

5 cards

Instant

3 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Marath, Will of the Wild + Doubling Season + Earthcraft: early two-card combo, with no mana to spend
  • Marath, Will of the Wild + Mana Echoes + Phyrexian Altar: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Marath, Will of the Wild + Mana Echoes + Hardened Scales: early arguably two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
009111213312465116+
COLOR
W: 33 pipsR: 6 pipsG: 54 pipsC: 130 pips
TYPES
Land37
Nonbasic26
Basic11
Forest8
Plains8
Mountain5
Creature27
Shaman6
Elf4
Human4
Angel3
Beast2
Elemental2
Ooze2
Artificer1
Bird1
Cat1
Cleric1
Dragon1
Druid1
Elder1
Giant1
Goblin1
God1
Golem1
Kor1
Phyrexian1
Praetor1
Scout1
Snake1
Soldier1
Treefolk1
Warrior1
Wizard1
Party3
Enchantment12
God1
Sorcery10
Arcane1
Artifact7
Equipment2
Golem1
Instant6
Planeswalker3
Elspeth1
Garruk1
Xenagos1
Legends11
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite LTBInfinite ETBInfinite colored mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite damageInfinite ETBInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite ETBInfinite +1/+1 counters on most creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite damageInfinite ETBInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite commander castsInfinite creature tokensInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm countInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite tapped creature tokens
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
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