MetaMox
COMMANDER · DECK

2020-05 Lifelink ICE

Bracket 4 · Optimized
2020-05-07
Heliod, Sun-Crowned
DECK $
$826.56
MYTHIC
16
RARE
60
UNCOMMON
25
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Instant

5 cards

Land

20 cards
SIDEBOARD6 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

2 cards

Sorcery

1 cards

Instant

1 cards
MONEY CARDS·65 CARDS·$628.87
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

10 cards

Instant

4 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10171202153642506+
COLOR
W: 68 pipsC: 66 pips
TYPES
Creature41
Human17
Cleric9
Soldier9
Cat3
Knight3
Angel2
God2
Kor2
Monk2
Noble2
Ranger2
Spirit2
Wizard2
Advisor1
Artificer1
Bird1
Construct1
Demigod1
Dragon1
Dwarf1
Eldrazi1
Elk1
Fox1
Horror1
Horse1
Insect1
Kithkin1
Nymph1
Phyrexian1
Rhino1
Samurai1
Zombie1
Party11
Land38
Nonbasic19
Basic19
Plains19
Artifact11
Equipment4
Construct1
Elk1
Horse1
Enchantment11
Demigod1
God1
Nymph1
Instant5
Planeswalker1
Ajani1
Legends17
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
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