COMMANDER · DECK
Diablo's Double Damage Dealing Crap
Bracket 2 · Core@Law · 2025-02-02
101 CARDS (LIMIT 100)
DECK $
$369.51
MYTHIC
6
RARE
35
UNCOMMON
28
COMMON
31
COMMAND1 CARD
Creature
1 cardCOMPANION1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
15 cardsInstant
14 cardsLand
28 cardsMONEY CARDS·34 CARDS·$278.38
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Creature
11 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
6 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Heartless Hidetsugu + Tainted Strike: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Heartless Hidetsugu + Tainted Strike — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Mountain9
Swamp8
Desert1
Gate1
Creature26
Human10
Shaman5
Goblin3
Berserker2
Construct2
Dinosaur2
Archer1
Artificer1
Assassin1
Demon1
Devil1
Dragon1
Dwarf1
Elemental1
Faerie1
Gremlin1
Hellion1
Horror1
Insect1
Knight1
Noble1
Ogre1
Pirate1
Wizard1
Outlaws2
Party1
Sorcery15
Instant14
Artifact6
Construct2
Equipment1
Enchantment6
Planeswalker2
Jaya1
Nixilis1
Legends19
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Each opponent with an even life total loses the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedEach opponent loses the game
Near-infinite damageEach opponent with an even life total loses the game
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