COMMANDER · DECK
Kruphix but Better
Bracket 4 · Optimized2020-04-04
DECK $
$715.72
MYTHIC
13
RARE
30
UNCOMMON
15
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
16 cardsInstant
10 cardsLand
1 cardsMONEY CARDS·45 CARDS·$563.47
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Creature
15 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
8 cardsInstant
9 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Basic36
Forest36
Creature20
Elf5
Druid4
Human3
Wizard3
God2
Shapeshifter2
Cleric1
Dinosaur1
Elder1
Eldrazi1
Elemental1
Faerie1
Golem1
Hydra1
Illusion1
Nightmare1
Scout1
Shaman1
Snake1
Zombie1
Party4
Sorcery16
Arcane1
Artifact12
Equipment1
Golem1
Instant10
Enchantment9
Aura2
Elemental1
God1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
+ 56 CARDS NOT IN PRECON
+ Abrupt Decay+ Arcane Denial+ Assassin's Trophy+ Astral Cornucopia+ Basalt Monolith+ Black Sun's Zenith+ Bloom Tender+ Blue Sun's Zenith+ Clever Impersonator+ Curse of the Swine+ Cyclonic Rift+ Demonic Tutor+ Elvish Mystic+ Eternal Witness+ Everflowing Chalice+ Exploration+ Finale of Devastation+ Finale of Eternity+ Finale of Revelation+ Freed from the Real+ Gadwick, the Wizened+ Glen Elendra Archmage+ God-Eternal Kefnet+ Green Sun's Zenith+ Guardian Project+ Incubation Druid+ Kruphix, God of Horizons+ Leyline of Anticipation+ Lightning Greaves+ Llanowar Elves+ Magus of the Candelabra+ Manifold Insights+ Mystical Tutor+ Narset's Reversal+ Nezahal, Primal Tide+ Nyxbloom Ancient+ Pemmin's Aura+ Pull from Tomorrow+ Rhystic Study+ Seasons Past+ Serum Visions+ Simic Signet+ Solemn Simulacrum+ Spark Double+ Stunt Double+ Swan Song+ Talisman of Curiosity+ Talisman of Dominance+ Talisman of Resilience+ The Great Henge+ Torment of Hailfire+ Ulamog, the Ceaseless Hunger+ Unbound Flourishing+ Vizier of the Menagerie+ Windfall+ Wood Elves
- 76 PRECON CARDS NOT IN DECK
- Arcane Signet- Archipelagore- Auspicious Starrix- Beast Whisperer- Blighted Woodland- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Capricopian- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Command Tower- Darkwater Catacombs- Deadly Rollick- Deadly Tempest- Dimir Aqueduct- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Exotic Orchard- Fertilid- Find // Finality- Gaze of Granite- Genesis Hydra- Glowstone Recluse- Golgari Rot Farm- Heroes' Bane- Hungering Hydra- Illusory Ambusher- Insatiable Hemophage- Island- Jungle Hollow- Krosan Grip- Llanowar Wastes- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mind Spring- Mindleecher- Mortuary Mire- Mulldrifter- Myriad Landscape- Nissa, Steward of Elements- Opulent Palace- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Putrefy- Reclamation Sage- Rogue's Passage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Simic Growth Chamber- Soaring Seacliff- Souvenir Snatcher- Sunken Hollow- Swamp- Temple of the False God- Thornwood Falls- Tidal Barracuda- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vastwood Hydra- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad