COMMANDER · DECK
Alara 100
Bracket 3 · Upgraded@Rapid · 2026-10-01
DECK $
$108.24
MYTHIC
3
RARE
27
UNCOMMON
29
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
11 cardsInstant
22 cardsLand
33 cardsMONEY CARDS·29 CARDS·$67.29
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Creature
9 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Dualcaster Mage + Croaking Counterpart: early arguably two-card combo, for four mana or less
- Murderous Redcap + Celes, Rune Knight: early two-card combo, for four mana or less
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Dualcaster Mage + Croaking Counterpart — Bracket 3, early arguably two-card combo, for four mana or less
- Murderous Redcap + Celes, Rune Knight — Bracket 3, early two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic28
Basic11
Gate22
Forest4
Island3
Mountain2
Cave1
Plains1
Swamp1
Urza's1
Instant22
Creature18
Human7
Shaman3
Wizard3
Goblin2
Knight2
Rogue2
Vampire2
Zombie2
Ally1
Assassin1
Avatar1
Cleric1
Eldrazi1
Fungus1
Golem1
Merfolk1
Ouphe1
Soldier1
Vedalken1
Outlaws3
Party6
Sorcery11
Enchantment6
Artifact5
Golem1
Legends5
Historic10
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1Infinite magecraft triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
Infinite ETBInfinite LTBInfinite death triggersInfinite lifegainInfinite lifegain triggersInfinite sacrifice triggersInfinite scry 1
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite lifegainInfinite lifegain triggersInfinite sacrifice triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1Infinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
Bracket 3 · early two-card combo, for four mana or lessInfinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite damageInfinite +1/+1 counters on creatures you control
ADDITIONAL REQUIREMENTS
Persist Creature