MetaMox
COMMANDER · DECK

Roon EDH

Bracket 4 · Optimized
2020-07-07
Roon of the Hidden Realm
DECK $
$1,065.50
MYTHIC
10
RARE
60
UNCOMMON
21
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

35 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

7 cards

Instant

11 cards

Land

25 cards
MONEY CARDS·71 CARDS·$838.08
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Planeswalker

1 card

Creature

23 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

7 cards

Instant

12 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Soulherder + Archaeomancer + Temporal Manipulation: infinite extra turns
  • Progenitor Mimic + Temporal Manipulation + Archaeomancer: infinite extra turns
  • Brago, King Eternal + Archaeomancer + Temporal Manipulation: infinite extra turns
  • and 12 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 15
CURVE
104114218310412536+
COLOR
W: 28 pipsU: 29 pipsG: 22 pipsC: 126 pips
TYPES
Land37
Nonbasic23
Basic14
Forest9
Plains9
Island7
Dryad1
Creature36
Human10
Wizard6
Elf4
Spirit4
Elemental3
Soldier3
Drake2
Druid2
Dryad2
Rhino2
Scout2
Shaman2
Angel1
Beast1
Chimera1
Eldrazi1
Faerie1
Forest1
Giant1
God1
Golem1
Knight1
Noble1
Ooze1
Plant1
Rogue1
Snake1
Wall1
Outlaws1
Party7
Instant11
Enchantment7
Chimera1
God1
Sorcery7
Arcane1
Artifact5
Golem1
Planeswalker1
Venser1
Legends4
Historic9
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Group
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