COMMANDER · DECK
Yarok Beta
Bracket 4 · Optimized2020-04-30
DECK $
$1,140.80
MYTHIC
8
RARE
43
UNCOMMON
17
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
42 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
9 cardsInstant
3 cardsLand
23 cardsMONEY CARDS·58 CARDS·$903.05
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Creature
20 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
6 cardsInstant
3 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Yarok, the Desecrated + Palinchron: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Yarok, the Desecrated + Palinchron — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature43
Elf7
Human5
Beast4
Druid4
Elemental4
Shaman3
Wizard3
Bird2
Horror2
Phyrexian2
Snake2
Spirit2
Zombie2
Aetherborn1
Cat1
Construct1
Demon1
Drake1
Dryad1
Elder1
Elephant1
Faerie1
Giant1
God1
Golem1
Harpy1
Homunculus1
Illusion1
Insect1
Ooze1
Pirate1
Rogue1
Scout1
Warrior1
Werewolf1
Wurm1
Outlaws2
Party5
Land35
Nonbasic21
Basic14
Forest8
Island8
Swamp6
Aura1
Artifact9
Bird1
Construct1
Golem1
Sorcery9
Arcane1
Enchantment6
Aura1
God1
Instant3
Legends8
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control