COMMANDER · DECK
Sisay combo 8
No bracket · Banned2020-06-08
BANNED: 2 CARDSSINGLETON: 1 CARD
DECK $
$8,082.28
MYTHIC
19
RARE
83
UNCOMMON
20
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
7 cardsCreature
31 cardsEnchantment
9 cardsSorcery
2 cardsInstant
18 cardsLand
31 cardsSIDEBOARD19 CARDS
Planeswalker
2 cardsCreature
4 cardsArtifact
4 cardsSorcery
1 cardsInstant
4 cardsLand
4 cardsMAYBE29 CARDS
Planeswalker
1 cardsCreature
8 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·111 CARDS·$6,454.75
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Planeswalker
5 cardsCreature
28 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
6 cardsInstant
22 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
- Aminatou, the Fateshifter + Nicol Bolas, Dragon-God + Oath of Teferi — Bracket 4, mass land denial
- Nicol Bolas, Dragon-God + Aminatou, the Fateshifter + The Chain Veil — Bracket 4, mass land denial
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
- Jegantha, the Wellspring + Pemmin's Aura — Bracket 2, arguably two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Human14
Druid8
Elf7
Wizard5
Soldier3
Artificer2
Bird2
Goblin2
Horror2
Rogue2
Cleric1
Drake1
Elemental1
Elk1
Merfolk1
Monk1
Ouphe1
Phyrexian1
Pirate1
Scout1
Shaman1
Treefolk1
Unicorn1
Outlaws3
Party8
Land31
Nonbasic31
Forest8
Island8
Plains7
Swamp7
Mountain6
Instant18
Enchantment9
Aura4
Planeswalker7
Aminatou1
Ashiok1
Bolas1
Oko1
Ral1
Teferi1
Tyvar1
Sorcery2
Artifact1
Human1
Soldier1
Legends25
Historic26
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite blinkingInfinite ETBInfinite LTBInfinite colored manaInfinite colorless manaInfinite card drawInfinite draw triggersInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · mass land denialExile all permanents opponents controlInfinite planeswalker activationsInfinite card drawInfinite draw triggersMass Land Denial
Infinite green manaInfinite mana Forests you control can produce
Infinite green manaInfinite mana Forests you control can produce
Infinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Infinite colored mana
Infinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite colored mana
Infinite colored manaInfinite Treasure tokensPut all artifact cards and a subset of creature cards from your library onto the battleifeld
Infinite colored manaInfinite Treasure tokensPut all artifact cards and a subset of creature cards from your library onto the battleifeld
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite blinkingInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite blinking
Bracket 4 · mass land denialExile all of your opponents' permanents and handsInfinite card drawInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceMass Land Denial
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana