COMMANDER · DECK
Sivitri, Dragon Master
Bracket 4 · Optimized@Daenen · 2025-03-17
DECK $
$4,376.02
MYTHIC
15
RARE
46
UNCOMMON
26
COMMON
13
COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
5 cardsInstant
32 cardsLand
28 cardsMONEY CARDS·83 CARDS·$3,495.76
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Planeswalker
2 cardsCreature
9 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
5 cardsInstant
30 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant34
Trap1
Land31
Nonbasic26
Basic5
Island6
Swamp5
Saga1
Urza's1
Artifact14
Creature9
Rogue3
Dragon2
Human2
Wizard2
Advisor1
Archer1
Bird1
Dauthi1
Faerie1
Merfolk1
Orc1
Outlaws3
Party5
Enchantment7
Saga1
Urza's1
Sorcery5
Planeswalker3
Ashiok1
Narset1
Sivitri1
Legends6
Historic20
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control