COMMANDER · DECK
Zedruu's Enduring Ideal
Bracket 4 · Optimized2020-06-24
DECK $
$1,653.71
MYTHIC
3
RARE
61
UNCOMMON
22
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
3 cardsEnchantment
35 cardsArtifact
11 cardsSorcery
6 cardsInstant
9 cardsLand
30 cardsMONEY CARDS·71 CARDS·$1,314.60
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Creature
4 cardsEnchantment
25 cardsArtifact
7 cardsSorcery
6 cardsInstant
9 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Opalescence + Parallax Wave + Enchanted Evening: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- Possibility Storm + Rule of Law: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Opalescence + Parallax Wave + Enchanted Evening — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Deafening Silence + Possibility Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Enchantment37
Aura2
God1
Land35
Nonbasic27
Basic8
Plains12
Island9
Mountain6
Artifact11
Instant9
Sorcery6
Creature4
Archon1
Cleric1
God1
Human1
Minotaur1
Monk1
Nomad1
Party1
Legends6
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 4 · mass land denialDestroy all landsDestroy all permanents with mana value 0Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all permanents opponents controlInfinite blinkingInfinite ETBInfinite LTBDestroy all permanents with mana value 0 upon enteringMass Land Denial