COMMANDER · DECK
@MindsV2 · 2025-02-01
DECK $
$10,526.47
MYTHIC
19
RARE
61
UNCOMMON
13
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
5 cardsInstant
20 cardsLand
28 cardsMONEY CARDS·85 CARDS·$8,415.25
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Planeswalker
1 cardsCreature
25 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
16 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler — Bracket 3, locks the table
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature32
Human12
Druid3
Rogue3
Shaman3
Bird2
Cat2
Cleric2
Elf2
Halfling2
Soldier2
Spirit2
Wizard2
Angel1
Archer1
Artificer1
Bard1
Beast1
Drake1
Elemental1
Faerie1
Fox1
Frog1
Goblin1
Monkey1
Mutant1
Nightmare1
Noble1
Orc1
Pirate1
Shapeshifter1
Vampire1
Warlock1
Outlaws5
Party7
Land28
Nonbasic28
Forest4
Island4
Mountain4
Plains4
Swamp4
Instant20
Artifact9
Human1
Soldier1
Enchantment6
Aura1
Sorcery5
Planeswalker1
Teferi1
Legends14
Historic22
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite colored mana
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite magecraft triggersNear-infinite colored manaReturn all creatures you don't control to their owner's handInfinite mana lands you control can produceInfinite untap of lands you control
ADDITIONAL REQUIREMENTS
Creature Castable for One Colored Mana
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite magecraft triggersReturn all creatures you don't control to their owner's handInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite storm countInfinite ETBInfinite LTB
Bracket 3 · locks the tableOpponents can't cast spellsLock
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite creature ETBInfinite creature LTB
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite black manaCast a subset of spells in your graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count