COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
36 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
7 cardsInstant
11 cardsLand
13 cardsMAYBE8 CARDS
Creature
3 cardsEnchantment
1 cardsSorcery
3 cardsInstant
1 cardsMONEY CARDS·59 CARDS·$487.54
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Planeswalker
1 cardsCreature
25 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
8 cardsInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
- Intruder Alarm + Imperious Perfect: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 1
- Intruder Alarm + Imperious Perfect — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Elf29
Druid15
Warrior5
Hydra4
Shaman4
Elemental2
Wizard2
Beast1
Human1
Jellyfish1
Lizard1
Plant1
Rogue1
Scout1
Snake1
Spirit1
Outlaws1
Party8
Land29
Nonbasic11
Basic18
Forest11
Island9
Instant11
Artifact9
Enchantment8
Aura1
Elemental1
Sorcery7
Elf1
Planeswalker1
Freyalise1
Legends8
Historic15
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite untap of creatures you controlInfinite mana creatures you control can produce