COMMANDER · DECK
EXCALIBUR
Bracket 3 · Upgraded@Black Cherries · 2025-03-13
DECK $
$3,736.28
MYTHIC
22
RARE
64
UNCOMMON
9
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
51 cardsEnchantment
8 cardsArtifact
10 cardsLand
27 cardsMONEY CARDS·69 CARDS·$2,982.74
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Creature
37 cardsEnchantment
4 cardsArtifact
8 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Isshin, Two Heavens as One + Burakos, Party Leader + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Isshin, Two Heavens as One + Burakos, Party Leader + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature52
Human19
Warrior10
Soldier6
Dragon5
Knight5
Angel3
Giant3
Goblin3
God3
Barbarian2
Minotaur2
Ogre2
Orc2
Phyrexian2
Shaman2
Artificer1
Bird1
Boar1
Cat1
Devil1
Dinosaur1
Elder1
Eldrazi1
Elemental1
Elf1
Phoenix1
Pirate1
Samurai1
Spirit1
Tiefling1
Toy1
Warlock1
Zombie1
Outlaws2
Party10
Land30
Nonbasic24
Basic6
Mountain6
Plains6
Swamp6
Artifact12
Equipment7
Dragon1
Phyrexian1
Toy1
Enchantment10
God2
Aura1
Curse1
Legends34
Historic40
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifelossInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Infinite combat phasesInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control