COMMANDER · DECK
Maha Blast
Bracket 4 · Optimized@Nexuz_Ghostz · 2025-05-08
DECK $
$1,109.46
MYTHIC
20
RARE
31
UNCOMMON
18
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
24 cardsInstant
5 cardsLand
10 cardsMONEY CARDS·56 CARDS·$880.80
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Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
14 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic9
Basic24
Swamp24
Cave1
Urza's1
Creature26
Human7
Vampire6
Phyrexian4
Assassin3
Cleric3
Horror3
Demon2
Elemental2
Rogue2
Archer1
Bird1
Dauthi1
Giant1
Lhurgoyf1
Minion1
Orc1
Praetor1
Shade1
Snake1
Spirit1
Warlock1
Warrior1
Wizard1
Wurm1
Zombie1
Outlaws6
Party7
Sorcery24
Instant7
Artifact6
Equipment1
Enchantment6
Giant1
Planeswalker1
Sorin1
Legends14
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Destroy all creatures opponents control during each turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game