COMMANDER · DECK
PAWL HIPPO
Bracket 4 · Optimized@pfworth2 · 2025-03-20
DECK $
$1,251.50
MYTHIC
9
RARE
62
UNCOMMON
18
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
12 cardsInstant
14 cardsLand
36 cardsMONEY CARDS·70 CARDS·$990.93
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Creature
7 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
6 cardsInstant
12 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Energy Field + Rest in Peace: locks the table
- Web of Inertia + Rest in Peace: locks the table
- one extra-turn card — fine from Bracket 2 up
- Phelddagrif + Intruder Alarm: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Phelddagrif + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 27 cards not in the pool
BANNED · 3
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Forest7
Island7
Plains7
Instant15
Enchantment13
Artifact12
Book1
Sorcery12
Creature11
Human3
Cleric2
Phelddagrif2
Artificer1
Elder1
Elemental1
Elf1
Fish1
Giant1
Halfling1
Incarnation1
Phyrexian1
Rogue1
Scout1
Shaman1
Soldier1
Outlaws1
Party3
Legends11
Historic22
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
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