COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
3 cardsInstant
28 cardsLand
27 cardsSIDEBOARD25 CARDS
Creature
3 cardsArtifact
4 cardsSorcery
2 cardsInstant
6 cardsLand
10 cardsMAYBE11 CARDS
Creature
5 cardsSorcery
1 cardsInstant
5 cardsMONEY CARDS·47 CARDS·$364.88
Sign in to save your threshold.
Creature
7 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
14 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Fury Storm + Twinning Staff: early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island6
Mountain5
Forest3
Desert1
Gate1
Instant28
Creature16
Wizard6
Goblin3
Human3
Beast2
Shaman2
Devil1
Dinosaur1
Drake1
Druid1
Eldrazi1
Elemental1
Elf1
Horror1
Insect1
Merfolk1
Spirit1
Weird1
Party6
Artifact8
Equipment1
Vehicle1
Enchantment8
Aura1
Sorcery3
Planeswalker2
Ral1
Saheeli1
Legends7
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers