MetaMox
COMMANDER · DECK

Damia, Sage of Stone

Bracket 4 · Optimized
2020-06-04
Damia, Sage of Stone
DECK $
$8,806.42
MYTHIC
11
RARE
57
UNCOMMON
11
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

15 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

17 cards

Instant

13 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·83 CARDS·$7,040.76
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Creature

15 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

12 cards

Instant

12 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 14 game changers — cEDH lists run 10 or more
CURVE
40151142163541546+
COLOR
U: 8 pipsB: 15.5 pipsG: 44.5 pipsC: 78 pips
TYPES
Land40
Nonbasic32
Basic8
Forest12
Island8
Swamp6
Dryad1
Saga1
Urza's1
Sorcery17
Arcane1
Creature16
Human3
Shaman3
Snake3
Dryad2
Wizard2
Beast1
Bird1
Cleric1
Demon1
Dinosaur1
Elemental1
Elf1
Forest1
Gorgon1
Monk1
Nymph1
Plant1
Scout1
Spirit1
Party3
Instant13
Artifact10
Enchantment7
Aura1
Dryad1
Nymph1
Room1
Saga1
Urza's1
Legends7
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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