COMMANDER · DECK
chaos otterball (gameplan: stray the game as far away from magic as possible)
@kungpow
113 CARDS (LIMIT 100)
DECK $
$236.42
MYTHIC
9
RARE
64
UNCOMMON
14
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN112 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
20 cardsInstant
9 cardsLand
24 cardsSIDEBOARD4 CARDS
Creature
4 cardsMONEY CARDS·46 CARDS·$170.15
Sign in to save your threshold.
Creature
13 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
11 cardsInstant
5 cardsLand
3 cardsCURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Mountain7
Island6
Forest5
Creature25
Wizard9
Human6
Otter4
Goblin3
Noble3
Giant2
Rogue2
Shaman2
Advisor1
Beast1
Chimera1
Dinosaur1
Djinn1
Dwarf1
Elder1
Elf1
Horse1
Hydra1
Kraken1
Monkey1
Robot1
Scout1
Vehicle1
Outlaws2
Party11
Sorcery20
Arcane1
Artifact13
Equipment1
Horse1
Robot1
Vehicle1
Enchantment11
Aura1
Instant9
Legends14
Historic26
LAND PROBABILITY
37 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.3%
TURN 784.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE