COMMANDER · DECK
lord of tresserhorn
Bracket 4 · Optimized2020-04-29
BANNED: 1 CARD
DECK $
$206.64
MYTHIC
3
RARE
24
UNCOMMON
34
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
7 cardsArtifact
20 cardsSorcery
7 cardsInstant
13 cardsLand
17 cardsMAYBE9 CARDS
Creature
4 cardsArtifact
2 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·45 CARDS·$148.43
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Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
5 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Lord of Tresserhorn + Grafted Exoskeleton: early two-card combo, with no mana to spend
- Lord of Tresserhorn + Phyresis: early two-card combo, with no mana to spend
- Lord of Tresserhorn + Tainted Strike: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Lord of Tresserhorn + Grafted Exoskeleton — Bracket 4, early two-card combo, with no mana to spend
- Lord of Tresserhorn + Phyresis — Bracket 4, early two-card combo, with no mana to spend
- Lord of Tresserhorn + Tainted Strike — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Island7
Swamp7
Mountain6
Artifact21
Equipment11
Golem1
Creature18
Zombie9
Human4
Artificer3
Wizard3
Incarnation2
Warrior2
Golem1
Skeleton1
Soldier1
Vedalken1
Party5
Instant13
Enchantment7
Aura5
Curse1
Sorcery7
Planeswalker1
Narset1
Legends6
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game