COMMANDER · DECK
All Deck
Bracket 4 · Optimized@Utahno · 2025-04-27
DECK $
$514.61
MYTHIC
29
RARE
43
UNCOMMON
11
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
24 cardsCreature
12 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
7 cardsInstant
2 cardsLand
29 cardsMONEY CARDS·53 CARDS·$398.85
Sign in to save your threshold.
Planeswalker
17 cardsCreature
8 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
4 cardsInstant
2 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi: infinite extra turns
- Teferi, Master of Time + The Eternal Wanderer + Deepglow Skate: infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + Rowan's Talent: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 8
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi — Bracket 4, infinite extra turns
- Teferi, Master of Time + The Eternal Wanderer + Deepglow Skate — Bracket 4, infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + Rowan's Talent — Bracket 4, infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil — Bracket 4, infinite extra turns
- Teferi, Who Slows the Sunset + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Who Slows the Sunset + Lithoform Engine — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + Lithoform Engine — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic24
Basic10
Forest2
Island2
Mountain2
Plains2
Swamp2
Desert1
Planeswalker24
Chandra3
Teferi3
Ajani2
Bolas2
Nissa2
Vraska2
Dack1
Guff1
Jace1
Karn1
Narset1
Rowan1
Tamiyo1
Tezzeret1
Vronos1
Creature13
Human5
Wizard3
Cat1
Cleric1
Druid1
Elemental1
Elf1
Fish1
Gith1
God1
Hydra1
Mutant1
Ogre1
Phoenix1
Soldier1
Spirit1
Warrior1
Party5
Enchantment11
Aura3
God1
Artifact10
Equipment1
Sorcery7
Instant2
Legends36
Historic43
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite activations of most planeswalkersInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 4 · infinite extra turnsInfinite turnsLock