COMMANDER · DECK
yisan base material
Bracket 4 · Optimized@ToeGunk75 · 2025-04-24
DECK $
$4,656.81
MYTHIC
13
RARE
37
UNCOMMON
19
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
5 cardsInstant
7 cardsLand
13 cardsMONEY CARDS·59 CARDS·$3,717.88
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Creature
18 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
4 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Forest22
Dryad1
Creature33
Elf9
Druid7
Human4
Shaman4
Beast3
Elemental2
Insect2
Ranger2
Bard1
Bird1
Cat1
Construct1
Dinosaur1
Dryad1
Eldrazi1
Elk1
Faerie1
Forest1
Horror1
Ooze1
Ouphe1
Phyrexian1
Rogue1
Scout1
Snake1
Spirit1
Wizard1
Outlaws1
Party2
Artifact13
Construct1
Equipment1
Horror1
Phyrexian1
Enchantment11
Aura5
Treefolk1
Instant7
Sorcery5
Legends5
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana