COMMANDER · DECK
Baru v2 8.6 WIP
Bracket 4 · Optimized@Sceet · 2025-02-12
115 CARDS (LIMIT 100)
DECK $
$5,267.47
MYTHIC
25
RARE
48
UNCOMMON
19
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN114 CARDS
Creature
35 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
5 cardsInstant
10 cardsBattle
1 cardsLand
20 cardsMONEY CARDS·77 CARDS·$4,202.77
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Creature
27 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
4 cardsInstant
6 cardsBattle
1 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Staff of Domination + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Fanatic of Rhonas — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Wurm15
Elf8
Druid6
Human3
Shaman3
Spirit3
Beast2
Phyrexian2
Scout2
Warrior2
Bear1
Bird1
Cat1
Citizen1
Dinosaur1
Golem1
Halfling1
Plant1
Rhino1
Siege1
Snake1
Party2
Land34
Nonbasic19
Basic15
Forest15
Saga1
Urza's1
Artifact17
Equipment2
Adventure1
Book1
Golem1
Phyrexian1
Wurm1
Enchantment15
Aura2
Saga1
Urza's1
Instant10
Sorcery6
Adventure1
Book1
Battle1
Dinosaur1
Siege1
Legends18
Historic33
LAND PROBABILITY
34 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.9%
TURN 554.8%
TURN 676.8%
TURN 789.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce