MetaMox
COMMANDER · DECK

Baru v2 8.6 WIP

Bracket 4 · Optimized
@Sceet · 2025-02-12
Baru, Wurmspeaker
115 CARDS (LIMIT 100)
DECK $
$5,267.47
MYTHIC
25
RARE
48
UNCOMMON
19
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN114 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

5 cards

Instant

10 cards

Battle

1 cards

Land

20 cards
MONEY CARDS·77 CARDS·$4,202.77
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Creature

27 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

4 cards

Instant

6 cards

Battle

1 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Staff of Domination + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
601511321837485136+
COLOR
G: 101 pipsC: 161 pips
TYPES
Creature37
Wurm15
Elf8
Druid6
Human3
Shaman3
Spirit3
Beast2
Phyrexian2
Scout2
Warrior2
Bear1
Bird1
Cat1
Citizen1
Dinosaur1
Golem1
Halfling1
Plant1
Rhino1
Siege1
Snake1
Party2
Land34
Nonbasic19
Basic15
Forest15
Saga1
Urza's1
Artifact17
Equipment2
Adventure1
Book1
Golem1
Phyrexian1
Wurm1
Enchantment15
Aura2
Saga1
Urza's1
Instant10
Sorcery6
Adventure1
Book1
Battle1
Dinosaur1
Siege1
Legends18
Historic33
LAND PROBABILITY
34 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.9%
TURN 554.8%
TURN 676.8%
TURN 789.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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