MetaMox
COMMANDER · DECK

Kenrith Battle-Obsessed

Bracket 3 · Upgraded
@Samothyyy · 2025-02-19
DECK $
$293.03
MYTHIC
18
RARE
40
UNCOMMON
17
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

6 cards

Sorcery

3 cards

Instant

1 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + The Reaver Cleaver: early arguably two-card combo, with no mana to spend
  • Preston Garvey, Minuteman + Najeela, the Blade-Blossom: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00313219319416556+
COLOR
W: 14 pipsU: 5 pipsB: 18.5 pipsR: 49 pipsG: 23.5 pipsC: 144 pips
TYPES
Creature43
Human17
Warrior7
Elf4
Soldier4
Rogue3
Barbarian2
Druid2
Dwarf2
Elemental2
Goblin2
Noble2
Ogre2
Warlock2
Advisor1
Angel1
Artificer1
Beast1
Cat1
Centaur1
Devil1
Dog1
Dragon1
Faerie1
God1
Incarnation1
Lizard1
Mercenary1
Merfolk1
Mole1
Mount1
Ooze1
Phoenix1
Pirate1
Samurai1
Scout1
Shaman1
Spider1
Squirrel1
Tiefling1
Vampire1
Wizard1
Outlaws7
Party11
Land34
Nonbasic34
Gate21
Enchantment14
Aura4
Artifact6
Equipment5
Adventure1
Sorcery3
Instant2
Adventure1
Equipment1
Legends37
Historic40
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite untap of enchanted permanents you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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