MetaMox
COMMANDER · DECK

Rith

Bracket 4 · Optimized
2020-05-23
Rith, the Awakener
DECK $
$1,352.27
MYTHIC
8
RARE
51
UNCOMMON
22
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

17 cards

Enchantment

14 cards

Artifact

9 cards

Sorcery

10 cards

Instant

11 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·74 CARDS·$1,073.22
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Planeswalker

1 cards

Creature

15 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

9 cards

Instant

11 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Rith, the Awakener + Aggravated Assault + Utopia Mycon: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00131182143844556+
COLOR
W: 20.5 pipsR: 12 pipsG: 38.5 pipsC: 105 pips
TYPES
Land37
Nonbasic27
Basic10
Forest7
Plains6
Mountain5
Lair1
Creature18
Human5
Dragon3
Fungus2
Warrior2
Angel1
Beast1
Bird1
Cleric1
Elf1
God1
Monk1
Phyrexian1
Praetor1
Scarecrow1
Shaman1
Soldier1
Spirit1
Wizard1
Party4
Enchantment16
Aura3
God1
Instant11
Artifact10
Equipment3
Scarecrow1
Sorcery10
Arcane1
Planeswalker1
Xenagos1
Legends9
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat damageInfinite combat phasesInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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