COMMANDER · DECK
20 Ways to Win Edit
@ThoughtProphet
NO COMMANDER
DECK $
$507.88
MYTHIC
11
RARE
56
UNCOMMON
8
COMMON
25
MAIN100 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
8 cardsInstant
8 cardsLand
37 cardsMONEY CARDS·52 CARDS·$396.53
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Planeswalker
1 cardsCreature
16 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
4 cardsInstant
6 cardsLand
12 cardsCURVE
COLOR
TYPES
Land38
Nonbasic36
Basic2
Gate21
Forest2
Cave1
Urza's1
Creature24
Human5
Cat2
Construct2
Dryad2
Equipment2
Nymph2
Scout2
Wizard2
Beast1
Bird1
Cleric1
Dragon1
Elemental1
Elf1
Frog1
Horror1
Hydra1
Jellyfish1
Ogre1
Rogue1
Shrine1
Soldier1
Spirit1
Warlock1
Wurm1
Outlaws2
Party4
Enchantment21
Aura3
Dryad2
Nymph2
Horror1
Shrine1
Spirit1
Treefolk1
Artifact11
Equipment3
Construct2
Cat1
Jellyfish1
Instant8
Sorcery8
Planeswalker1
Oko1
Legends10
Historic19
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the game
Win the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Win the game
Win the game
Win the game at the beginning of your next upkeep