MetaMox
COMMANDER · DECK

Najeela

Bracket 4 · Optimized
2020-07-12
DECK $
$1,112.00
MYTHIC
8
RARE
65
UNCOMMON
10
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

14 cards

Artifact

6 cards

Sorcery

9 cards

Instant

15 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$882.53
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Planeswalker

1 cards

Creature

12 cards

Enchantment

13 cards

Artifact

5 cards

Sorcery

6 cards

Instant

13 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Bear Umbra: early two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Faeburrow Elder: early two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
COMBOS · 10
CURVE
0091232193844516+
COLOR
W: 11 pipsU: 7 pipsB: 5 pipsR: 23 pipsG: 31 pipsC: 93 pips
TYPES
Land35
Nonbasic30
Basic5
Forest9
Swamp7
Mountain6
Island5
Plains2
Creature20
Warrior10
Human6
Elf5
Druid4
Shapeshifter3
Azra2
Bird1
God1
Monk1
Ogre1
Treefolk1
Changeling2
Party10
Enchantment15
Aura1
God1
Instant15
Sorcery9
Artifact7
Equipment2
Shapeshifter1
Planeswalker1
Xenagos1
Legends7
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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