MetaMox
COMMANDER · DECK

BRUM BRUM

Bracket 4 · Optimized
@Tanji · 2025-04-02
DECK $
$164.01
MYTHIC
1
RARE
20
UNCOMMON
25
COMMON
54
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

6 cards

Artifact

15 cards

Sorcery

6 cards

Instant

14 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Redshift, Rocketeer Chief + Staff of Domination: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Aggravated Assault: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Sword of the Paruns: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
10251142193243516+
COLOR
R: 18 pipsG: 40 pipsC: 81 pips
TYPES
Land34
Nonbasic2
Basic32
Forest16
Mountain16
Creature25
Goblin6
Human5
Shaman5
Elf3
Druid2
Artificer1
Assembly-worker1
Barbarian1
Construct1
Dinosaur1
Dragon1
Elemental1
Knight1
Mutant1
Orc1
Pilot1
Plant1
Scout1
Shapeshifter1
Snake1
Toy1
Troll1
Wall1
Warrior1
Wizard1
Changeling1
Party2
Artifact19
Equipment4
Assembly-worker1
Construct1
Shapeshifter1
Toy1
Instant14
Enchantment7
Aura2
Human1
Sorcery7
Legends5
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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