COMMANDER · DECK
Bilbo Lifegain
Bracket 3 · Upgraded@rifernandez · 2025-02-17
DECK $
$2,343.05
MYTHIC
10
RARE
54
UNCOMMON
23
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
34 cardsMONEY CARDS·70 CARDS·$1,864.99
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Planeswalker
2 cardsCreature
23 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
6 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Spike Feeder + Cleric Class: early arguably two-card combo, with no mana to spend
- Cleric Class + Walking Ballista: early arguably two-card combo, with no mana to spend
- Spike Feeder + Heliod, Sun-Crowned: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Spike Feeder + Cleric Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Heliod, Sun-Crowned — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrin Took + Nuka-Cola Vending Machine — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Forest7
Plains7
Swamp7
Creature28
Halfling8
Human7
Bird3
Citizen3
Cleric3
Peasant3
Soldier3
Druid2
Elf2
Advisor1
Artificer1
Assembly-worker1
Cat1
Construct1
Dryad1
God1
Ranger1
Rogue1
Scout1
Shaman1
Spike1
Treefolk1
Vampire1
Wizard1
Outlaws1
Party5
Artifact12
Assembly-worker1
Construct1
Human1
Soldier1
Enchantment10
Class1
God1
Instant8
Sorcery7
Planeswalker2
Ajani1
Sorin1
Legends18
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creature
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creature
Infinite ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokensInfinite +1/+1 counters on a creature
Infinite ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokensInfinite +1/+1 counters on a creature
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creature
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creature
Infinite ETBInfinite lifegain triggersInfinite lifegainInfinite creature tokensInfinite +1/+1 counters on a creature
Infinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers